Sunday, August 22, 2010

THE VIRTUAL EDUCATOR





Nintendo Wii, SecondLife, Virtual Worlds and other virtual reality (VR) systems, increasingly take us into 3D fantasy and reality. All are popular monuments to the powerful and innovative skills of computer geniuses. So why haven't we taken the best of all of this and sent it to school? Well, we are. There is extensive research being conducted to increase the role of VR systems in research, business and education environments. In this regard, our position is that VR education systems need greater attention and development. Why?

Direct visualization and interactive participation take the student beyond the humdrum and into experiential learning. So, are we advocating replacing teachers with avatars?  Absolutely not, we are talking about virtual partners for teachers that dramatically expand their reach with their students. For the students we are talking about using their high interest in gaming technology and turning them toward educational topics. Topics that are presented in an exciting, challenging and engaging way.

A landmark effort in this regard is being carried out by ActiveWorlds.com, Harvard University and Arizona State University. Additionally, 12 states and their students and teachers have participated in the research to introduce virtual reality based instruction.This program is the The River City Project. At the professional level, institutions such as Penn State/Hershey Medical Center use virtual reality modules to instruct professionals in medical techniques.

The ground has been broken, and now we must begin a major evolution in both primary and secondary education by adding direct virtual reality systems with learning modules as a standard in all public and private schools. Considering the difficult time in developing standardized education across the nation, moving to this next step will be extremely challenging and initially very costly. The price, however, is quite small when compared to the immense gains in educational curricula and student progress.

For this presentation we submit our generalized model of the ideal VR system for the school. Unlike the cache based system developed by Active Worlds, we support the full streaming design. We acknowledge this is more demanding, but we are doing it within individualized, closed system networks for each school system. By school system we are talking about the schools in each school district. Statewide systems are too prone to a variety of problems that make effective employment of the system on a daily basis impractical.  At the most the VR server and support system would be designed to be only district wide.  This in itself will be quite demanding in both design and cost.

Each classroom and each student desk will be equipped with visual, interactive access to specific VR learning modules. These modules are stored within a central system library and can be individually accessed by a student. The system, therefore, allows students within a given class to be accessing different VR learning modules. This is essential to fully support an overall curriculum designed to take full advantage of VR learning. 

These programs are planned to be available from the 3rd grade on. Additionally, K through 2nd grade students will receive active training and demonstration in VR systems so that they are ready to use the system when they enter the 3rd grade. Each of these students will also be helped to create their individual avatars which will be permanent for their entire school term. They have the option to change avatars at the beginning of each new grade. This recognizes changes in student maturity and interests and lets them express it in their avatar creations. That's right each student specifically designs their avatar to reflect who they are. They learn the value of uniqueness within a social setting.

The virtual reality systems do not dictate the curriculum. They will be designed to extend and amplify the curriculum and in many instances provide enhanced learning for those students who are having difficulty absorbing or visualizing the subject matter. This will be true for both the sciences and the arts (English, History, Art, etc.). Class schedules will be adjusted to allow the utilization of VR learning and it is expected that this will completely change the structure of the day to day education schedule. We regard this as a vital and important part of our vision of an evolution in human education.

The introduction of VR learning will produce an explosion of computer programming and graphic talents. This is what we consider to be a spectacular benefit of this evolution. It is extending technology deeper into everyday lives in a highly productive and supportive manner. Additionally, it is expected that we will see a transition of youngster fascination, almost addiction from distractive gaming to highly engaging and challenging VR experiences. These are experiences that are expected to be formative and to remain active in the youngsters' memories and personalities.

Yes, we are way out on the edge in this area, but we believe it is a leading edge. It is one that is vital for humankind to evolve and prepare for a host of new challenges here on Earth and within our galaxy and the universe. If we fail, we become, as we have opined before, another lost civilization within this glorious place we call universe.

CREDITS:
Cybertown Image courtesy of Cybertown.com and Creative Commons permission.

Friday, August 13, 2010

AND NOW, THE SUPER SHUTTLE!

Firefly Serenity, not Super Shuttle just an example
Beautifully ugly, the new Super Shuttle will carry on in BEO (Beyond Earth Orbit) the glorious and successful tradition set by its predecessor. It is beautiful because of all the features and capabilities it has that enable it to support a variety of deep space projects.It is ugly, because unlike our well loved and honored original space shuttle, Super Shuttle is not designed to ever leave or re-enter a planetary atmosphere.It, therefore, does not require those lovely aerodynamic elements that make it flyable in an atmosphere. It is strictly a space vehicle that, like Serenity, plies space with a variety of important tasks that advances humankind's exploration of our solar system.

Super Shuttle will be the result of a joint, international design team and may be built in one of several countries, however, it will only be assembled and tested in low Earth orbit. It will be the responsibility of the commercial space companies to transfer Super Shuttle's parts up to the International Space Station where it will be fully assembled and tested.

Click to enlarge.
VASIMR or the likes thereof are the propulsion systems on Super Shuttle.Since it does not have to reach an escape velocity from any planetary body, Super Shuttle does not need the heavy lift support that spacecraft launched from Earth require. This produces a vital profile change that allows Super Shuttle's design to be a versatile "space truck", crew transport vehicle, and rescue vehicle.  In this latter function, Super Shuttle always carries on board a rescue spacecraft that, if necessary, can carry crew to or recover them from a planetary environment or space station.

Super Shuttle will be the first spacecraft to take advantage of the "in-orbit" refueling capabilities that will be a part of the expanded International Space Station (ISS).The ISS will also serve as a VASIMR service facility. Fuel and supplies for these functions will be carried to the ISS by commercial space operations.

In its space truck mode, Super Shuttle will have two robotic arms that will provide it with the ability to load and unload a variety of material including satellites, space telescopes, and roborovers and other robot devices.  In this latter function, Super Shuttle will actually carry both the crew and the roborover for the planned exploration of a Near Earth Object (asteroid). The crew on the Super Shuttle will use the robotic arms to place the roborover onto the asteroid to begin the scientific survey.  To learn more about this program you are encouraged to visit a related blog series in Explorology. You may link to it hereThere are five parts in this series and you are encouraged to read all of them.

Super Shuttle has the capability to transport a total of 10 astronaut crew plus its designated mission payload. The normal crew compliment on Super Shuttle is 4 astronauts and 2 robonauts.The robonauts are not considered in the max astronaut crew limit.  Crew exchanges occur at the ISS. Super Shuttle crew are transferred to and from Earth by commercial space operations. The robonauts, however, remain on the ISS and are maintained there between assignments on the Super Shuttle.

Here is a preliminary list of possible space missions to be carried out, in part, by the Super Shuttle:

1. International exploration of a Near Earth Object
2. Placement of a special space telescope in a Venus type orbit, that will work exclusively to detect dangerous Near Earth Objects
2a. Support the launching of interdictory spacecraft to intercept and deter Near Earth Objects that are a definite impact threat to Earth.
3. Support the foundation and operation of the first International Lunar Research Park on Earth's Moon.
4. Support the construction and servicing of the International Mars Research Station (an orbiting spacecraft like the ISS).
5. Support the robotic exploration of Saturn's moon Titan.

Yes, we know all of this, right now, is still a dream, but we believe a very realistic dream that can be fully implemented by a well coordinated international space team. It will stay a dream only if we fail to act as an international body and bring spacefaring to all the citizens of planet Earth. Let's not delay; great explorations, with amazing discoveries await us.